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FF8/Field/Script/Opcodes/116 RAMESW

516 bytes added, 13:34, 18 January 2014
Created page with "__NOTOC__ * Opcode: '''0x116''' * Short name: '''RAMESW''' * Long name: Remote Animate, Message, and Wait ==== Argument ==== none ==== Stack ==== :''Animation ID'' :''Field..."
__NOTOC__
* Opcode: '''0x116'''
* Short name: '''RAMESW'''
* Long name: Remote Animate, Message, and Wait

==== Argument ====

none

==== Stack ====
:''Animation ID''
:''Field message ID''
:''(?)''
:''ID of the entity to call''
:'''RAMESW'''

==== Description ====

Call one of the given entity's animations, then pop up a message window and wait for the player to hit "ok."

==== Notes ====
Parameter 3 seems frame related, in some other MES calls it's the wait time, but RAMESW waits indefinitely for player input.
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