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From Final Fantasy Inside

FF8/FileFormat X

82 bytes added, 12:39, 12 December 2016
How is this file handled by the engine?
== How is this file handled by the engine? ==
FF8 loads specific file and reads it from hardcoded (written in FF8 code) position(or reads MIPS PlayStation assembly that contains battle stage load code). This hardcoded position points to camera data(in PC). Camera data has size uint16, which is calculated and relative jump is made. Just after camera, a typical section based file handling is made.
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
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