Changes
From Final Fantasy Inside
→Structure
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" | Offset
! style="background:rgb(204,204,204)" | SizeOf
! style="background:rgb(204,204,204)" | Name
! style="background:rgb(204,204,204)" | Description
|-
| 0
| TODOint16| TODOUNKNOWN_1| Doesn't seem to do anything
|-
| 2
| int16
| UNKNOWN_2
| Doesn't seem to do anything
|-
| 04| TODOuint_16?| TODOField_WalkMeshID ?| Changing operates where party starts
|-
| 06| TODOuint_16| TODOFieldID| ID of field
|-
| 08| TODO16 bytes| TODOUNKNOWN_NULL?| AlwaysZERO?
|}
I'm not sure about Field_WalkMeshID - it's a bit more complicated probably.