Changes
From Final Fantasy Inside
→Structure
! style="background:rgb(204,204,204)" | Description
|-
| 0,1| int16int_12| UNKNOWN_1FieldX| Doesn't seem to do anythingOperates FieldX*
|-
| 1,2| int16int_12| UNKNOWN_2FieldY| Doesn't seem to do anythingOperates FieldY*|-| 3,4| int_12| Field_Z| Operates FieldZ*?
|-
| 4
| uint_16?int_4| Field_WalkMeshID ?UNK_1| Changing operates where party startsUnknown
|-
| 65
| uint_16
| FieldID
| ID of field
|-
| 87| 16 17 bytes| UNKNOWN_NULL?UNKNOWN| AlwaysZERO?Unknown
|}
==Useful notes==