Changes
From Final Fantasy Inside
920 bytes removed,
02:55, 10 April 2019
by MaKi
updated by Sebanisu
This file is a mapping file for atlas textures like icons.tex
=== STRUCTURE ===
{| class="wikitable"
! Offset
! SizeOf
! Name
! Description
|-
| 0
| uint
| pointerCount
| count of entry pointers
|-
| 4
| uint
| entryPointer
| absolute pointer to entry
|-
| 8 + pointerCount
| 16 bytes
| Entry
| Entry Data
|}
=== ENTRY ===
{| class="wikitable"
! Offset
! SizeOf
! Name
! Description
|-
| 0
| uint
| UNK3
| UNKNOWN
|-
| 4
| byte
| xPos
| Pixel X coordinate in image atlas
|-
| 5
| byte
| yPos
| Pixel Y coordinate in image atlas
|-
| 6
| ushort (??)
| UNK
| Unknown- is that a bottom right pixel?
|-
| 8
| uint (??)
| UNK
| Unknown- maybe a width/height?
|-
| 12
| uint
| UNK
| Unknown- no idea. Maybe CLUT indexer somewhere?
|}
WIP- there's a lot of trash here... 80 20 a0 c0 28 (f8) (10) 00 00 00 a0 c0 (08) 00 (08) 00
look- f8 and 10 are x and y and 08 and 08 are width x height- this one is fine with what is represented in the image, but it's totally different for face.sp2
== Layout of '''icon.sp1''': ==