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From Final Fantasy Inside

FF8/PlaystationMedia

915 bytes removed, 02:00, 24 March 2018
Created page with "By myst6re = FF8DISCX.IMG File Format = Almost all of the game files are hidden in the FF8DISCX.IMG (with X=disc number) file. == Root Files == In the case of a Japane..."
By myst6re
= FF8DISCX.IMG File Format =
Almost all of the game files are hidden in the FF8DISCX.IMG (with X=disc number) file.
== Root Files ==
In the case of a Japanese iso, the file begins directly with a list of file location and size, with the following format:
{| borderclass="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;wikitable"! style="background:rgb(204,204,204)" | Offset! style="background:rgb(204,204,204)" | Size! style="background:rgb(204,204,204)" | Data
|-
| 0
'''Notes:'''
<ul>
<li>I do not have the American iso, please fix this article if you can.
<li>We do not know how many files there are in the list, neither file names!
<li>Each file in FF8DISCX.IMG are relative to the start of the '''iso'''!
</ul>
* I do not have the American iso, please fix this article if you can.* We do not know how many files there are in the list, neither file names!* Each file in FF8DISCX.IMG are relative to the start of the '''iso'''! {| border="1" cellspacing="1" cellpaddingclass="3" align="center" style="border: 1px solid black; border-collapse: collapse;wikitable"! style="background:rgb(204,204,204)" | ID! style="background:rgb(204,204,204)" | Filename (from PC version)! style="background:rgb(204,204,204)" | Notes
|-
| 0
|-
| 2
| [[#Field FilesField_Files|field.bin]]
| LZSed
|-
| 9
| ? + mwepon.bin + mwepon.msg + shop.bin + price.bin + ?
|
|-
| 11
| ? + mmag.bin + mthomas.bin
|
|-
| 12
| ? + magsort.bin
|
|-
| 15
| ? + mmag2.bin + cyocobo.bin
|
|-
| 16
| ? + cardanm.sp2
|
|-
| 17
| ? + mtmag.bin
|
|-
| 21
| mngrp.bin
|
|-
| 22
| init.out
|
|-
| 23
| 25
| battle.bin (not present in PC version)
|
|-
| 26
| world.bin (not present in PC version)
|
|-
| 30 -> 127
|}
<br />
== Field Files ==
In the list of root files, the third file is in fact the "FIELD.BIN". This file is [[FF7/LZS_format|LZS]] compressed, and contains some informations, like the list of field files position and size.
Order of files (sorted by id):
<ul>
<li>D000.[[FF8/FileFormat_MCH|MCH]] -> D075.MCH files [id=0 -> id=76]
<li>Field files (MIM, MAP and LZK) [id=77 -> id=last]
</ul>
There are three LZSed * D000.[[FF8/FileFormat_MCH|MCH]] -> D075.MCH files [id=0 -> id=76]* Field files for each field: EXAMPLE.(MIM, EXAMPLE.MAP and EXAMPLE.LZK.If you want to convert Playstation fields to PC fields format, this is a concatenation of some PC files.) [id=77 -> id=last]
=== First file (*There are three LZSed files for each field: EXAMPLE.MIM) ===, EXAMPLE.MAP and EXAMPLE.LZK. If you want to convert Playstation fields to PC fields format, this is a concatenation of some PC files.
{| border="1" cellspacing="1" cellpadding="3" align First file (*.MIM) ==="center" style {| class="border: 1px solid black; border-collapse: collapse;wikitable"! style="background:rgb(204,204,204)" | Offset! style="background:rgb(204,204,204)" | Size! style="background:rgb(204,204,204)" | Data
|-
| 0
| 8
| 4
|style="background:rgb(255,255,204)" | [[FF8/FileFormat_PVP|Unknown data [PVP]]]
|-
| 12
| 438272
| [[FF8/FileFormat_MIM|Background data [MIM]]]
|-
| 438284 (section 3)
| ''Varies''
| [[FF8/FileFormat_TDW|Font data [TDW]]]
|-
| ''Varies'' (section 4)
| ''Varies''
| [[FF8/FileFormat_PMP|Particle Image Data [PMP]]]
|}
=== Second file (*.MAP) ===
{| borderclass="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;wikitable"! style="background:rgb(204,204,204)" | Offset! style="background:rgb(204,204,204)" | Size! style="background:rgb(204,204,204)" | Data! style="background:rgb(204,204,204)" | Section Data
|-
| 0
| 4
| Location of section 1 in PSX RAM
| [[FF8/FileFormat_INF|Triggers & gateways [INF]]]
|-
| 4
| 4
| Location of section 2 in PSX RAM
| [[FF8/FileFormat_CA|Camera [CA]]]
|-
| 8
| 4
| Location of section 3 in PSX RAM
| [[FF7/Field/Camera_Matrix|Walkmesh [ID]]]
|-
| 12
| 4
| Location of section 4 in PSX RAM
| [[FF8/FileFormat_MAP|Background infos [MAP]]]
|-
| 16
| 4
| Location of section 5 in PSX RAM
| [[FF8/FileFormat_MSK|Movie cam [MSK]]]
|-
| 20
| 4
| Location of section 6 in PSX RAM
| [[FF8/FileFormat_RAT_MRT|Battle rate [RAT]]]
|-
| 24
| 4
| Location of section 7 in PSX RAM
| [[FF8/FileFormat_RAT_MRT|Battle formations [MRT]]]
|-
| 28
| 4
| Location of section 9 in PSX RAM
| [[FF8/FileFormat_MSD|Texts [MSD]]]
|-
| 36
| 4
| Location of section 10 in PSX RAM
| [[FF8/FileFormat_PMD|Particle Infos [PMD]]]
|-
| 40
| 4
| Location of section 11 in PSX RAM
| [[FF8/FileFormat_JSM|Scripts [JSM]]]
|-
| 44
| 4
| Location of the end of file in PSX RAM
|
|-
| 48
| ''varies''
| Triggers and gateways
|
|-
| ...
|}
=== Third file (*.LZK) ===
Almost like the [[FF8/FileFormat_ONE|chara.one]] file. The main difference is that the models data are compressed.
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