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From Final Fantasy Inside

FF8/WorldMap wmset

589 bytes added, 22:31, 16 May 2015
Added Vehek's notes.
*DISCLAIMER: This page can be edited as the info actually presented here is still in-research and may be faulty.
 
==File general info==
wmset.obj is a file containing models and textures. Up to 83 [[PSX/TIM_file|TIMs textures]]. They vary from 1/2 size terrain textures (the same as texl.obj, but 1/2 smaller), train textures, moon and sky texture. First texture starts at 0x1CDF8. This contains also Balamb mobile texture and Ragnarok.
==Models TODOsection== Researched by: Vehek (http://forums. qhimm.com/index.php?topic=13799.msg193791#msg193791)  struct { u16 triangle_count; u16 quad_count; u16 texture_page; u16 vertex_count; triangle triangleData[triangle_count]; quad quadData[quad_count]; vertex verticeData[vertex_count]; } model  struct { u8 vertexIndices[3]; u8 semitransp; //Sets semitransparency if bit 0x01 is set u8 texcoords1[2]; u8 texcoords2[2]; u8 texcoords3[2]; u16 CLUT_ID; } triangle  struct { u8 vertexIndices[4]; u8 texcoords1[2]; u8 texcoords2[2]; u8 texcoords3[2]; u8 texcoords4[2]; u16 CLUT_ID; u8 semitransp;//Sets semitransparency if bit 0x01 is set u8 unknown } quad
==File structure== structTODO { s16 coordinates[3]; u16 unknown; }vertex
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