Changes
From Final Fantasy Inside
→Targeting Data
|style="background:rgb(255,255,255)" | Cursor will only target allies or enemies as defined in 02h and cannot be moved from the row.
|-
|style="background:rgb(255,255,255)" | 20h<br /> |style="background:rgb(255,255,255)" | "Short Range" <br />(Physical attacks physical damage only?)|style="background:rgb(255,255,255)" | *If either the target or the caster is not in the front of their row, the target will take half damage.*For every attack this is enabled, they are constrained by the [[FF7/Battle/Battle_Scenes#Binary_.22Cover_Flags.22|Binary "Cover Flags"]]
|-
|style="background:rgb(255,255,255)" | 40h
Eg2: Cure (Target of 0Dh) is queued to heal a suffering ally. Before Cure is cast, the ally dies. Cure is re-targeted:
New Target = (0Dh And 87h) = 85h ' random ally
NOTE: Setting a target in enemy attack data does not control how the enemy selects targets. That is defined in their AI. Targets in enemy attack data only get used while they are being manipulated.
==Examples:==