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From Final Fantasy Inside
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= Code Map =
Introduces functions, variables and data related to sound, contained in SCUS_941.63 (game program of US version). Note that all symbol names below are for convenience only.
|-
|0x80030E7C
|void _AkaoDispatchVoice(struct MusicPlayerTrack *track, void *a1, int a2)
|Dispatch voice commands until the next note or end of track
|-
|-
|0x80049AA8
|void (* const VOICE_COMMANDS[0x60])(struct MusicPlayerTrack *, void *, int)
|Address table for voice commands 0xa0-0xff
|-
|RAM area to load AKAO sequence data
|}
= Structures =
struct MusicPlayerTrack {
};