112
edits
Changes
From Final Fantasy Inside
m
no edit summary
uint32_t addr; // 0x08: waveform data start address (SPU address)
uint32_t loop_addr; // 0x0c: loop start address (SPU address)
uint32_t a_mode; // 0x10: ADSR: attack rate mode uint32_t s_mode; // 0x14: ADSR: sustain rate mode uint32_t r_mode // 0x18: ADSR: release rate mode
uint16_t pitch; // 0x1c: pitch
uint16_t ar; // 0x1e: ADSR: attack rate