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Changes

From Final Fantasy Inside

FF7/Field/Script/Opcodes/C3 OFST

9 bytes added, 13:08, 18 October 2022
Movement Types
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" width="40" | ID
! style="background:rgb(204,204,204)" width="150170" | Movement Type
|-
| align="center" | 0
|-
| align="center" | 1
| Linear (Point-to-pointNo acceleration)
|-
| align="center" | 2
| Cosine (Smoothedease-in/ease-out)
|-
|}
10
edits