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From Final Fantasy Inside

FF7/WorldMap Module/Encounters

15 bytes added, 14:41, 13 August 2025
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Random encounter table
! Region !! Type 1 !! Type 2 !! Type 3 !! Type 4
|-
| Midgar Area || Grass || Dirt Wasteland || <unused> || Beach
|-
| Grasslands Area || Grass || <unused> || <unused> || Beach
|-
| Junon Area || Grass || Dirt Wasteland || Forest || Beach
|-
| Corel Area || Grass || Mountain Pass || <unused> || Beach
|-
| Gold Saucer Area || Grass || Dirt Wasteland || Desert || Beach
|-
| Gongaga Area || Grass || <unused> || Jungle || Beach
|-
| Cosmo Area || Grass || Dirt Wasteland || Canyon || Beach
|-
| Nibel Area || Grass || <unused> || Forest || Beach
| Rocket Launch Pad Area || Grass || <unused> || Forest || Beach
|-
| Wutai Area || Grass || Dirt Wasteland || Wutai Bridge || Beach
|-
| Woodlands Area || Grass || Dirt Wasteland || Jungle || Beach
|-
| Icicle Area || Grass || Snow || Snowfield (DirtWasteland) || Beach
|-
| Mideel Area || Grass || Dirt Wasteland || Jungle || Beach
|-
| North Corel Area || Grass || <unused> || Desert || Riverside
| 50% (128/256)
|-
| Goblin AreaIsland*
| 50% (128/256)
|}
|}
Each encounter record is 2 bytes long, with the first byte 6 bits being the encounter ID rate and the second byte remaining 10 bits being the encounter rate (only the first six bits are used)ID.
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