65
edits
Changes
From Final Fantasy Inside
m
6 revisions imported
==MIM File structure==The MIM filestructure begins with the
The MIM filestructure begins with the ===MIM Header=== typedef struct
{
UINT32 sizeofpaletteData; // <<=> > 12 + PalWidth*2*PalHeight
UINT16 PalX, PalY;
UINT16 PalWidth, PalHeight;
} MIMHeader;
which is followed by PalHeight number of ===MIM Palette===
typedef struct
{
After the palettes comes the
===MIM Block Header (1)===
typedef struct
{
UINT32 sizeofimageData; // <<=> > 12 + Width*2*Height
UINT16 ImageX, ImageY; // location of blocks on 1024x512 display area
UINT16 Width, Height; // Width is the # of Word units (UINT16) the blocks are wide
} MIMBaseImage;
lastly the actual block data for display follows. The palettes are selected from information in the DAT section 3 data.
Sometimes there is a second MIM Block:
===MIM Block Header (2)===
Same header as MIM Block 1.