Changes
From Final Fantasy Inside
m
<cpp>struct FF7SCRIPTHEADER {
};</cpp>
I thought it odd that my name wasn't mentioned when it's my code in the header description... small fix.
=== Section 1: Dialog and Event ([[User:Halkun|Halkun]], [[User:LaysanLasyan|LaysanLasyan]], [[User:Qhimm|Qhimm]] and [[User:Ficedula|Ficedula]]) ===
The First section holds the Field Script logic and Dialog data for that particular field file. The first section of the PSX DAT file (excluding the DAT header) and the data in this section are the same. A recap of the PSX DAT file format is later in this document.
==== Section 1 Header ====
u16 unknown1;
char nEntities; // Number of entities
u16 vEntityScripts[nEntities][32]; // Entity script entry points, or more
// explicitly, subroutine offsets
==== Event Script Subsection ====