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From Final Fantasy Inside

FF7/Field/Script

26 bytes added, 22:02, 1 September 2012
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<cpp>
struct FF7SCRIPTHEADER {
u16 unknown1; // Always 0x0502
char nEntities; // Number of entities
char nModels; // Number of models
u16 wStringOffset; // Offset to strings
u16 nAkaoOffsets; // Specifies the number of Akao /tuto blocks/offsets
u16 scale; // Scale of field. For move and talk calculation (9bit fixed point).
u16 unknown4blank[3];
char szCreator[8]; // Field creator (never shown)
char szName[8]; // Field name (never shown)
char szEntities[nEntities][8]; // Field entity names
u32 dwAkaoOffsets[nAkaoOffsets]; // Akao /Tuto block offsets
u16 vEntityScripts[nEntities][32]; // Entity script entry points, or more
// explicitly, subroutine offsets
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