FF7/Field/Script/Opcodes/AE ANIME2

From Final Fantasy Inside
< FF7‎ | Field‎ | Script‎ | Opcodes
  • Opcode: 0xAE
  • Short name: ANIME2
  • Long name: Animate/Return

Memory layout

0xAE A S

Arguments

  • const UByte A: Animation ID for this entity's field object.
  • const UByte S: Speed the animation is played at. Real model animation speed divide by this to calculate real play speed.

Description

Similarly to ANIME1, the animation specified by A is played at speed S for the current entity's field object. However, in contrast, the current script's execution is not halted whilst the animation is played.

Makou Reactor Description: Play animation #%1 of the field model and reset to previous state (speed=%2)