FF7/Field/Script/Opcodes/E4 BGCLR
From Final Fantasy Inside
- Opcode: 0xE4
- Short name: BGCLR
- Long name: Background Clear
Memory layout
0xE4 | B | A |
---|
Arguments
- const UByte B: Bank to retrieve A, or zero if A is specified as a literal.
- const UByte A: The ID of the background area to clear, as specified in the background's sprite, or the address to retrieve the value if B is non-zero.
Description
Hides all portions of background whose sprite specifies that it belongs to the background area given by A.