FF7/WorldMap Module/Script/Opcodes/311
From Final Fantasy Inside
< FF7 | WorldMap Module | Script | Opcodes
- Opcode: 0x311
- Name: set light mesh coordinates
- Two-word opcode: No
Parameters
Location | Name | Description |
---|---|---|
Stack | X | Mesh X coordinate |
Stack | Z | Mesh Z coordinate |
Notes
Sets the active point's mesh coordinates, X is a number between 0 and 35 (for 9 MAP blocks with 4 meshes each) while Z is a number between 0 and 27 (for 7 MAP blocks with 4 meshes each).
World coordinates can be calculated as mesh coordinates << 13 + coordinates in mesh or mesh coordinates << 13 | coordinates in mesh (coordinates in mesh can be thought of as the lower 13 bits while mesh coordinates are the upper bits).