FF7/WorldMap Module/Script/Opcodes/330
From Final Fantasy Inside
< FF7 | WorldMap Module | Script | Opcodes
- Opcode: 0x330
- Name: set active entity
- Two-word opcode: No
Parameters
Location | Name | Description |
---|---|---|
Stack | Model ID | Model to set as active entity |
Notes
Sets the current active entity to the entity representing the specified model.