FF7/WorldMap Module/Script/Opcodes/347
From Final Fantasy Inside
< FF7 | WorldMap Module | Script | Opcodes
- Opcode: 0x347
- Name: move active entity to entity by model id?
- Two-word opcode: No
Parameters
Location | Name | Description |
---|---|---|
Stack | Model ID | Model to move the active entity to |
Notes
Instantly moves the active entity to the position of the specified model.