FF8/BattleStage/Pointers
From Final Fantasy Inside
< FF8
By MaKiPL.
FF8 engine reads Battle Stage files by positions coded in executable (.text section of .EXE)
Here's the list:
private static uint GetCameraPointer() { int[] _x5D4 = {4,5,9,12,13,14,15,21,22,23,24,26, 29,32,33,34,35,36,39,40,50,53,55,61,62,63,64,65,66,67,68,69,70, 71,72,73,75,78,82,83,85,86,87,88,89,90,91,94,96,97,98,99,100,105, 106,121,122,123,124,125,126,127,135,138,141,144,145,148,149,150, 151,158,160}; int[] _x5D8 = { 0,1,2,3,6,7,10,11,17,18,25,27,28,38,41,42,43,47,49,57,58,59,60,74, 76,77,80,81,84,93,95,101,102,103,104,109,110,111,112,113,114,115,116, 117,118,119,120,128,129,130,131,132,133,134,139,140,143,146,152,153,154, 155,156,159,161,162}; int _5d4 = _x5D4.Count(x => x== Memory.encounters[Memory.battle_encounter].bScenario); int _5d8 = _x5D8.Count(x => x == Memory.encounters[Memory.battle_encounter].bScenario); if (_5d4 > 0) return 0x5D4; if (_5d8 > 0) return 0x5D8; switch (Memory.encounters[Memory.battle_encounter].bScenario) { case 8: case 48: case 79: return 0x618; case 16: return 0x628; case 19: return 0x644; case 20: return 0x61c; case 30: case 31: return 0x934; case 37: return 0xcc0; case 44: case 45: case 46: return 0x9A4; case 51: case 52: case 107: case 108: return 0x600; case 54: case 56: return 0x620; case 92: return 0x83c; case 136: return 0x5fc; case 137: return 0xFDC; //That one is really giant, what is it? //It's a witch stage, worth to see at MIPS case 142: return 0x183C; //That one won! xD //It's a final battle case 147: return 0xa0c; case 157: return 0x638; } throw new Exception("0xFFF, unknown pointer!"); }