FF8/Field/Script/Opcodes/175 UNKNOWN10
From Final Fantasy Inside
- Opcode: 0x175
- Short name: UNKNOWN10
- Long name: (?)
Argument
none
Stack
none
Description
I think this pushes the current sample time of the playing music track (or something like that) into temporary variable 0. UNKNOWN10 is always called just before a map transition, and after the transition, the variables storing the result (bytes 458 and 459) are the parameter of MUSICSKIP.