Changes
From Final Fantasy Inside
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* Opcode: '''0x0FFB'''
* Short name: '''SPECIAL: BTLLK'''
* Long name: Special: Battle Lock
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x0F
! width="40" | 0xFB
! width="40" | ''B''
|}
* '''const UByte''' ''B'': Battle lock on/off (1/0, respectively).
==== Description ====
Enables or disables the battle module; if battle lock is set to on (1), battles will not occur anywhere in the game (this has an unusual effect in the world map when it attempts to load the battle module). Battle lock off (0) returns encounters to normal.
* Short name: '''SPECIAL: BTLLK'''
* Long name: Special: Battle Lock
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x0F
! width="40" | 0xFB
! width="40" | ''B''
|}
* '''const UByte''' ''B'': Battle lock on/off (1/0, respectively).
==== Description ====
Enables or disables the battle module; if battle lock is set to on (1), battles will not occur anywhere in the game (this has an unusual effect in the world map when it attempts to load the battle module). Battle lock off (0) returns encounters to normal.