Changes
From Final Fantasy Inside
no edit summary
* Opcode: '''0x68'''
* Short name: '''SCR2DC'''
* Long name: Scroll to Coordinates (Linear)
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x68
! width="50" | ''B1 / B2''
! width="50" | ''0 / B3''
! width="80" | ''X''
! width="80" | ''Y''
! width="80" | ''S''
|}
==== Arguments ====
* '''const Bit[4]''' ''B1'': Source bank 1, or zero if ''X'' is set as a constant value.
* '''const Bit[4]''' ''B2'': Source bank 2, or zero if ''Y'' is set as a constant value.
* '''const Bit[4]''' ''0'': Zero.
* '''const Bit[4]''' ''B4'': Source bank 3, or zero if ''S'' is set as a constant value.
* '''const Short''' ''X'': X-coordinate to scroll to.
* '''const Short''' ''Y'': Y-coordinate to scroll to.
* '''const UShort''' ''S'': Speed to scroll; higher values scroll more slowly.
==== Description ====
Similar to [[FF7/Field/Script/Opcodes/66 SCR2DC|SCR2DC]], except the scroll to the coordinates is linear; that is, the speed is constant throughout the duration of the screen scroll.
* Short name: '''SCR2DC'''
* Long name: Scroll to Coordinates (Linear)
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x68
! width="50" | ''B1 / B2''
! width="50" | ''0 / B3''
! width="80" | ''X''
! width="80" | ''Y''
! width="80" | ''S''
|}
==== Arguments ====
* '''const Bit[4]''' ''B1'': Source bank 1, or zero if ''X'' is set as a constant value.
* '''const Bit[4]''' ''B2'': Source bank 2, or zero if ''Y'' is set as a constant value.
* '''const Bit[4]''' ''0'': Zero.
* '''const Bit[4]''' ''B4'': Source bank 3, or zero if ''S'' is set as a constant value.
* '''const Short''' ''X'': X-coordinate to scroll to.
* '''const Short''' ''Y'': Y-coordinate to scroll to.
* '''const UShort''' ''S'': Speed to scroll; higher values scroll more slowly.
==== Description ====
Similar to [[FF7/Field/Script/Opcodes/66 SCR2DC|SCR2DC]], except the scroll to the coordinates is linear; that is, the speed is constant throughout the duration of the screen scroll.