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From Final Fantasy Inside
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* Opcode: '''0x8C'''
* Short name: '''DIV2'''
* Long name: Division (16-bit)
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x8C
! width="40" | ''D/S''
! width="40" | ''Dest''
! width="40" | ''Den''
|}
==== Arguments ====
* '''const Bit[4]''' ''D'': Destination bank
* '''const Bit[4]''' ''S'': Source bank
* '''const UByte''' ''Dest'': Contains the nominator of the division and receives the quotient.
* '''const SWord''' ''Den'': The denominator of the division.
==== Description ====
Divides “Dest†by “Den†and stores the result back into “Destâ€. The result of the division is rounded towards negative infinity to the nearest integer.
If the Source Bank is 0 then the “Den†is the denominator.
If the Source Bank is an 16 bit bank, then the “Den†is the address in that bank where the denominator is.
* Short name: '''DIV2'''
* Long name: Division (16-bit)
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x8C
! width="40" | ''D/S''
! width="40" | ''Dest''
! width="40" | ''Den''
|}
==== Arguments ====
* '''const Bit[4]''' ''D'': Destination bank
* '''const Bit[4]''' ''S'': Source bank
* '''const UByte''' ''Dest'': Contains the nominator of the division and receives the quotient.
* '''const SWord''' ''Den'': The denominator of the division.
==== Description ====
Divides “Dest†by “Den†and stores the result back into “Destâ€. The result of the division is rounded towards negative infinity to the nearest integer.
If the Source Bank is 0 then the “Den†is the denominator.
If the Source Bank is an 16 bit bank, then the “Den†is the address in that bank where the denominator is.