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From Final Fantasy Inside
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* Opcode: '''0x95'''
* Short name: '''INC'''
* Long name: Increment (8-bit)
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x95
! width="40" | ''B''
! width="40" | ''A''
|}
==== Arguments ====
* '''const UByte''' ''B'': Destination bank.
* '''const UByte''' ''A'': Address.
==== Description ====
Increments the 8-bit value found at bank '''B''', address '''A'''. If the value is 0xFF, it will roll over to 0x00. If you specify a 16-bit bank, only the lower byte will be incremented, and if the lower byte is 0xFF, the higher byte will be unaffected whilst the lower byte will return to 0x00.
* Short name: '''INC'''
* Long name: Increment (8-bit)
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x95
! width="40" | ''B''
! width="40" | ''A''
|}
==== Arguments ====
* '''const UByte''' ''B'': Destination bank.
* '''const UByte''' ''A'': Address.
==== Description ====
Increments the 8-bit value found at bank '''B''', address '''A'''. If the value is 0xFF, it will roll over to 0x00. If you specify a 16-bit bank, only the lower byte will be incremented, and if the lower byte is 0xFF, the higher byte will be unaffected whilst the lower byte will return to 0x00.