Changes
From Final Fantasy Inside
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* Opcode: '''0x9A'''
* Short name: '''LBYTE'''
* Long name: Low Byte
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x9A
! width="40" | ''D / S''
! width="40" | ''DA''
! width="40" | ''DS''
|}
==== Arguments ====
* '''const Bit[4]''' ''D'': Destination bank
* '''const Bit[4]''' ''S'': Source bank
* '''const UByte''' ''DA'': Destination address
* '''const UByte''' ''DS'': Source address
==== Description ====
Retrieves the low byte of a two-byte word from the source bank and address, and place the byte value into the destination bank and address. If the source is an 8-bit bank, this will simply copy the value from source to destination; if the destination is a 16-bit bank, the high byte of the destination will remain unchanged.
* Short name: '''LBYTE'''
* Long name: Low Byte
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x9A
! width="40" | ''D / S''
! width="40" | ''DA''
! width="40" | ''DS''
|}
==== Arguments ====
* '''const Bit[4]''' ''D'': Destination bank
* '''const Bit[4]''' ''S'': Source bank
* '''const UByte''' ''DA'': Destination address
* '''const UByte''' ''DS'': Source address
==== Description ====
Retrieves the low byte of a two-byte word from the source bank and address, and place the byte value into the destination bank and address. If the source is an 8-bit bank, this will simply copy the value from source to destination; if the destination is a 16-bit bank, the high byte of the destination will remain unchanged.