Changes
From Final Fantasy Inside
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* Opcode: '''0xA0'''
* Short name: '''PC'''
* Long name: Playable Character
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0xA0
! width="40" | ''C''
|}
==== Arguments ====
* '''const UByte''' ''C'': Character ID.
==== Description ====
Defines the entity in which this script resides as a playable character. The entity then becomes associated with the character ID ''C'', including the entity's visible object, animation set, and scripts. For example, creating a visible entity and inserting PC(0) into its initialisation script will associate this entity with character ID 0.
* Short name: '''PC'''
* Long name: Playable Character
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0xA0
! width="40" | ''C''
|}
==== Arguments ====
* '''const UByte''' ''C'': Character ID.
==== Description ====
Defines the entity in which this script resides as a playable character. The entity then becomes associated with the character ID ''C'', including the entity's visible object, animation set, and scripts. For example, creating a visible entity and inserting PC(0) into its initialisation script will associate this entity with character ID 0.