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From Final Fantasy Inside
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* Opcode: '''0xA8'''
* Short name: '''MOVE'''
* Long name: Move Object
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0xA8
! width="50" | ''B1 / B2''
! width="80" | ''X''
! width="80" | ''Y''
|}
==== Arguments ====
* '''const Bit[4]''' ''B1'': Bank to retrieve X-coordinate, or zero if it is specified as a literal value.
* '''const Bit[4]''' ''B2'': Bank to retrieve Y-coordinate, or zero if it is specified as a literal value.
* '''const Short''' ''X'': X-coordinate, or lower byte specifying an address for the value if ''B1'' is non-zero.
* '''const Short''' ''Y'': Y-coordinate, or lower byte specifying an address for the value if ''B2'' is non-zero.
==== Description ====
Moves the field object, associated with the entity this opcode's script resides in, to the point specified by the coordinates, at the speed previously specified by [[FF7/Field/Script/Opcodes/B2 MSPED|MSPED]].
* Short name: '''MOVE'''
* Long name: Move Object
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0xA8
! width="50" | ''B1 / B2''
! width="80" | ''X''
! width="80" | ''Y''
|}
==== Arguments ====
* '''const Bit[4]''' ''B1'': Bank to retrieve X-coordinate, or zero if it is specified as a literal value.
* '''const Bit[4]''' ''B2'': Bank to retrieve Y-coordinate, or zero if it is specified as a literal value.
* '''const Short''' ''X'': X-coordinate, or lower byte specifying an address for the value if ''B1'' is non-zero.
* '''const Short''' ''Y'': Y-coordinate, or lower byte specifying an address for the value if ''B2'' is non-zero.
==== Description ====
Moves the field object, associated with the entity this opcode's script resides in, to the point specified by the coordinates, at the speed previously specified by [[FF7/Field/Script/Opcodes/B2 MSPED|MSPED]].