Changes
From Final Fantasy Inside
→Arguments
==== Arguments ====
* '''const Bit[4]Byte''' ''B2'': Bank to retrieve Final rotation, or zero if specifying ''Final rotation'' as a literal value.* '''const ButeByte''' ''Final rotation'': Rotation value to which model will be rotated.* '''const ShortByte''' ''Rotate side type'': Specify how model will be rotated. (0 - clockwise/ 1 - anti-clockwise/ 2 - closest)* '''const ShortByte''' ''Steps in rotation'': Set number of steps in rotation.* '''const UShortByte''' ''Type of steps calculation'': Specify how to calculate rotation step by step. (1 - linear/ 2 - smooth.).
==== Description ====
This opcode will be called until turn is over and then continue script execution.