Changes
From Final Fantasy Inside
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* Opcode: '''0xC6'''
* Short name: '''SLIDR'''
* Long name: Solid Range
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0xC6
! width="40" | ''B''
! width="40" | ''R''
|}
==== Arguments ====
* '''const UByte''' ''B'': Bank to retrieve ''R'', or zero if ''R'' is specified as a literal value.
* '''const UByte''' ''R'': Range value.
==== Description ====
Increases the range of the bounding box for the entity's field object. Lower values produce a lower bounding volume for the object; higher values increase the bounding volume size.
* Short name: '''SLIDR'''
* Long name: Solid Range
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0xC6
! width="40" | ''B''
! width="40" | ''R''
|}
==== Arguments ====
* '''const UByte''' ''B'': Bank to retrieve ''R'', or zero if ''R'' is specified as a literal value.
* '''const UByte''' ''R'': Range value.
==== Description ====
Increases the range of the bounding box for the entity's field object. Lower values produce a lower bounding volume for the object; higher values increase the bounding volume size.