Changes
From Final Fantasy Inside
no edit summary
* Opcode: '''0xCB'''
* Short name: '''IFPRTYQ'''
* Long name: If Party Member
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0xCB
! width="40" | ''C''
! width="40" | ''A''
|}
==== Arguments ====
* '''const UByte''' ''C'': [[FF7/Field/Script/Character ID Table|Character ID]] to check.
* '''const UByte''' ''A'': Amount to jump if comparison is false.
==== Description ====
Checks whether the character, given as the first argument, is in the current party of three. If so, the script immediately following this opcode and argument list will execute; otherwise, the script pointer is advanced by the second argument and execution continues.
* Short name: '''IFPRTYQ'''
* Long name: If Party Member
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0xCB
! width="40" | ''C''
! width="40" | ''A''
|}
==== Arguments ====
* '''const UByte''' ''C'': [[FF7/Field/Script/Character ID Table|Character ID]] to check.
* '''const UByte''' ''A'': Amount to jump if comparison is false.
==== Description ====
Checks whether the character, given as the first argument, is in the current party of three. If so, the script immediately following this opcode and argument list will execute; otherwise, the script pointer is advanced by the second argument and execution continues.