Changes
From Final Fantasy Inside
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* Opcode: '''0xD2'''
* Short name: '''MPJPO'''
* Long name: Gateway Switch (Map Jump Off)
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0xD2
! width="40" | ''S''
|}
==== Arguments ====
* '''const UByte''' ''S'': Switch on/off (0/1, respectively).
==== Description ====
Turns on or off all the [[FF7/Field/3D Related|gateways]] in the current field. If set to off, the player will not be able to transition to other fields defined by the gateways. MAPJUMP opcodes are not affected, and so a combination of [[FF7/Field/Script/Opcodes/D0_LINE|LINE]]s and [[FF7/Field/Script/Opcodes/60 MAPJUMP|MAPJUMP]] could still achieve this.
* Short name: '''MPJPO'''
* Long name: Gateway Switch (Map Jump Off)
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0xD2
! width="40" | ''S''
|}
==== Arguments ====
* '''const UByte''' ''S'': Switch on/off (0/1, respectively).
==== Description ====
Turns on or off all the [[FF7/Field/3D Related|gateways]] in the current field. If set to off, the player will not be able to transition to other fields defined by the gateways. MAPJUMP opcodes are not affected, and so a combination of [[FF7/Field/Script/Opcodes/D0_LINE|LINE]]s and [[FF7/Field/Script/Opcodes/60 MAPJUMP|MAPJUMP]] could still achieve this.