Changes
From Final Fantasy Inside
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* '''const UByte''' ''Vram palette id'': Id of palette. All palettes stored starting from vram_x = 0, vram_y = 0x1e0, so this index is starting from vram_y.
* '''const UByte''' ''Palette array id'': All palette stored in special array 0x20 size of each item. So this is only works with 4bit per pixel images.
* '''const UByte''' ''Size'': Looks like size Size of palette to copy (not sure yet)+ 1.
==== Description ====
Stores palette data to special array (0x80095de0 in english psx version).