Changes
From Final Fantasy Inside
m
→KERNEL.BIN - Section 5: Item data format: Just like in the attack data
|style="background:rgb(255,255,255);" colspan="2" | Item power for damage calculation.
|-
|style="background:rgb(255,255,255);" align="center" | 0x10|style="background:rgb(255,255,255);" | 1 byte|style="background:rgb(255,255,255);" colspan="2" | Restore TypeCondition sub-menu
|-
|style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="4" |
|style="background:rgb(255,255,255);" | 0x0000|style="background:rgb(255,255,255);" | Restore Party HP
|-
|style="background:rgb(255,255,255);" | 0x0101|style="background:rgb(255,255,255);" | Restore Party MP
|-
|style="background:rgb(255,255,255);" | 0x0202|style="background:rgb(255,255,255);" | Restore AilmentParty Status
|-
|style="background:rgb(255,255,255);" | 0xFFOther|style="background:rgb(255,255,255);" | None
|-
|style="background:rgb(255,255,255)" align="center" | 0x11