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Model formats for PSX
=== TIM texture data format for PSX ===
The [[PSX/TIM_format|TIM files]] are found both on raw format and also within several archives, including [[FF7/Kernel/Low level librariesLow_level_libraries#BIN archive data formatBIN_archive_data_format|BIN]], [[FF7/Kernel/Low level librariesLow_level_libraries#LZS ArchivesLZS_Archives|LZS]], or even MNU. The format proper has the ability to contain 24 bit bitmaps, but is not used in FF7. The format was created because the PSX does not have direct access to it's VRAM, and must go through the [[PSX/GPU|GPU]] for any graphic access. [[PSX/TIM format|A TIM file]] is a clean way to load a texture and color look up table into VRAM.
=== TEX texture data format for the PC ===
=== Model formats for PSX ===
The Playstation models are stored in the following directories, \ENEMY1 \ENEMY2 \ENEMY3 \ENEMY4 \ENEMY5 \ENEMY6 (battle models), \FIELD (field models and field character models), \MAGIC (Summon magic), and \STAGE1 \STAGE2 (battle scenesstages). Battle model names for special characters and party characters are stored in \ENEMY6, all models of this type end in an .LZS extension. The same goes with summon magic used they are stored with there animations etc. in \MAGIC with a .LZS extension. The only exception to this extension is the FIELD models, which use the extensions BSX and BCX for scene models and character models respectively. The [[FF7/Playstation Battle Model Format|Playstation battle model format]], is different than the [[FF7/Field/BSX|Playstation field model format]], also the [[FF7/Playstation battle scene stage format]], is similiar but not identical to the [[FF7/Playstation Battle Model Format|Playstation battle model format]]. The [[FF7/Playstation magic model|Playstation magic model]] format is a work in progress.
=== Model Formats for PC ===
The PC models are stored in the LGP files in the /DATA directory. The names for the models were obfuscated a little. The data can be found in the [[PSX/HRC|Hierarchy files (.HRC)]], [[PSX/RSD|Resource data files (.RSD)]], and [[FF7/P|Polygon files (.P)]].
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