Changes
From Final Fantasy Inside
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typedef struct FF7FrameHeader {
DWORD dwBones; // Bones in the model + 1 (unless we're dealing with a weapon animation, in which case it's value is always 1). 0x00
// For some single bone models dwBones = 1... but for others it's 2. So I guess this This field should be taken with a grain is rather unreliable so better use the number of saltbones provided by the skeleton file.
DWORD dwFrames; // Frames in the animation. 0x04
DWORD dwChunkSize; // Size of the animation set. 0x08