|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | [[FF7/DamageFormula|Damage formula]]
|-
|style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="10" |
|style="background:rgb(255,255,255);" | 0x11
|style="background:rgb(255,255,255);" | Normal
|-
|style="background:rgb(255,255,255);" | 0xA0
|style="background:rgb(255,255,255);" | 1 + Number of Status Effects Tifa has out of following:
Near-death, Poison, Sadness, Silence, Slow, Darkness + 2<br /> * Number of Status Effects Tifa has out of following:<br />Death-sentence, Slow-numb
|-
|style="background:rgb(255,255,255);" | 0xA1
|style="background:rgb(255,255,255);" | Power up when near death
|-
|style="background:rgb(255,255,255);" | 0xA2
|style="background:rgb(255,255,255);" | 1 + Number of Allies in Death Status
|-
|style="background:rgb(255,255,255);" | 0xA3
|style="background:rgb(255,255,255);" | (Target's Level / 16) When used against allies, the weapon<br />will act like a physical hit, but will cause not damage (not<br />even a Miss or a 0). The Weapon has no Morph modifier;<br />it does the same damage with or without Morph.<br />(Conformer)
|-
|style="background:rgb(255,255,255);" | 0xA4
|style="background:rgb(255,255,255);" | (1 + [48 * Player's HP / Player's Max HP]) / 16
|-
|style="background:rgb(255,255,255);" | 0xA5
|style="background:rgb(255,255,255);" | (1 + [48 * Player's MP / Player's Max MP]) / 16
|-
|style="background:rgb(255,255,255);" | 0xA6
|style="background:rgb(255,255,255);" | (1 + [Total AP on Weapon / 10000]) / 16
|-
|style="background:rgb(255,255,255);" | 0xA7
|style="background:rgb(255,255,255);" | (10 + [Player's Kills / 128]) / 16
|-
|style="background:rgb(255,255,255);" | 0xA8
|style="background:rgb(255,255,255);" | (1 + [Player's Limit Level * Player's Limit Units / 16]) / 16
|-
|style="background:rgb(255,255,204);" align="center" | 0x03