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Changes

From Final Fantasy Inside

FF7/Weapon data

95 bytes added, 10:46, 11 August 2009
KERNEL.BIN - Section 6: Weapon data format
|style="background:rgb(255,255,255);" colspan="2" | Weapon Model ID (Character Specific)
|-
|style="background:rgb(255,255,204255);" align="center" | 0x0C|style="background:rgb(255,255,204255);" | 2 bytes|style="background:rgb(255,255,204255);" colspan="2" | Unknown (camera movement?) [Aways [FF7/Battle/Camera Movement Id|Camera Movement Id]]. Used for both single and multiple targeted attacks with this weapon. Always 0xFFFF] .
|-
|style="background:rgb(255,255,255);" align="center" | 0x0E
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