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Changes

From Final Fantasy Inside

FF7/Weapon data

204 bytes added, 10:50, 11 August 2009
KERNEL.BIN - Section 6: Weapon data format
|style="background:rgb(255,255,255);" align="center" | 0x0C
|style="background:rgb(255,255,255);" | 2 bytes
|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Battle/Camera Movement IdList|Camera Movement Id]]. Used for both single and multiple targeted attacks with this weapon. Always 0xFFFF.
|-
|style="background:rgb(255,255,255);" align="center" | 0x0E
|style="background:rgb(255,255,255);" align="center" | 0x24
|style="background:rgb(255,255,255);" | 1 bytes
|style="background:rgb(255,255,255);" colspan="2" | Normal Hit [[FF7/Battle/SoundEffect Id List|Sound Effect Id]] for normal hit.
|-
|style="background:rgb(255,255,255);" align="center" | 0x25
|style="background:rgb(255,255,255);" | 1 bytes
|style="background:rgb(255,255,255);" colspan="2" | Critical Hit [[FF7/Battle/SoundEffect Id List|Sound Effect Id]] for critical hit.
|-
|style="background:rgb(255,255,255);" align="center" | 0x26
|style="background:rgb(255,255,255);" | 1 bytes
|style="background:rgb(255,255,255);" colspan="2" | Miss [[FF7/Battle/SoundEffect Id List|Sound Effect Id]] for missed attack.
|-
|style="background:rgb(255,255,255);" align="center" | 0x27
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Battle/Impact effect idEffect Id List|Impact Effect Id]]
|-
|style="background:rgb(255,255,255);" align="center" | 0x28
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