Changes
From Final Fantasy Inside
→Texture
The lower 9 bits contain a texture number (0-511, but only 0-281
appear to be used). ''Unfortunately, knowing which texture to use is not enough, the UV coordinates found in the mesh data are (presumably) the original PSX VRAM coordinates, so to get the real coordinates you must subtract a texture-specific offset from each of the UV pairs. A complete table with every texture, its size and offsets can be found [[FF7/WorldMap Module/TextureTable| here]]. Sometimes you will end up with negative values after subtracting the offsets, this is normal, the texture should be assumed to repeat itself indefinitely in all directions.''