Changes
From Final Fantasy Inside
no edit summary
|-
| Stack
| YZ| Y Z coordinate in mesh
|}
==== Notes ====
Sets the active entity's coordinates within its mesh, X and Y Z are numbers between 0 and 8192 (the size of one mesh).
World coordinates can be calculated as mesh coordinates << 13 + coordinates in mesh or mesh coordinates << 13 | coordinates in mesh (coordinates in mesh can be thought of as the lower 13 bits while mesh coordinates are the upper bits).