Changes
From Final Fantasy Inside
m
→Random Access Variables: Clarification
==Random Access Variables==
These values are used between scripts and not automatically set/cleared at any time during battle. If an address is set to a specific value in one script, it will retain that value when the next script begins. The initial value is 0. Each actor is allotted 1 kilobyte with which to store values and addresses are unique to the actor. Going beyond 3FFh as an address will result in memory leaks.
==Global Values==