Changes
From Final Fantasy Inside
no edit summary
By MaKiPL.
FF8 engine reads [[FF8/FileFormat_X|Battle Stage files]] by positions coded in executable (.text section of .EXE)
'''Here's the list:'''
int[] _x5D4 = {4,5,9,12,13,14,15,21,22,23,24,26,
29,32,33,34,35,36,39,40,50,53,55,61,62,63,64,65,66,67,68,69,70,
106,121,122,123,124,125,126,127,135,138,141,144,145,148,149,150,
151,158,160};
int[] _x5D8 = {
0,1,2,3,6,7,10,11,17,18,25,27,28,38,41,42,43,47,49,57,58,59,60,74,
76,77,80,81,84,93,95,101,102,103,104,109,110,111,112,113,114,115,116,
117,118,119,120,128,129,130,131,132,133,134,139,140,143,146,152,153,154,
155,156,159,161,162};
int _5d4 = _x5D4.Count(x => x== Memory.encounters[Memory.battle_encounter].bScenario);
int _5d8 = _x5D8.Count(x => x == Memory.encounters[Memory.battle_encounter].bScenario);
if (_5d4 > 0) return 0x5D4;
if (_5d8 > 0) return 0x5D8;
switch (Memory.encounters[Memory.battle_encounter].bScenario)
{
case 8:
case 48:
case 79:
return 0x618;
case 16:
return 0x628;
case 19:
return 0x644;
case 20:
return 0x61c;
case 30:
case 31:
return 0x934;
case 37:
return 0xcc0;
case 44:
case 45:
case 46:
return 0x9A4;
case 51:
case 52:
case 107:
case 108:
return 0x600;
case 54:
case 56:
return 0x620;
case 92:
return 0x83c;
case 136:
return 0x5fc;
case 137:
return 0xFDC; //That one is really giant, what is it? //It's a witch stage, worth to see at MIPS
case 142:
return 0x183C; //That one won! xD //It's a final battle
case 147:
return 0xa0c;
case 157:
return 0x638;
}
throw new Exception("0xFFF, unknown pointer!");
}