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Changes

From Final Fantasy Inside

FF8/Engine/WorldMapCamera

743 bytes added, 18:59, 16 May 2015
Camera build
===Camera build===
Remember! Values are '''little-endian'''!
 
Physical camera location/translation:
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" | Offset
| RESET CAMERA
|}
 
Others:
 
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" | Static memory address
! style="background:rgb(204,204,204)" | Default or medium value
! style="background:rgb(204,204,204)" | Type of value
! style="background:rgb(204,204,204)" | Description
|-
| 0x01CA92E4
| 1024/640
| uint16
| Logical camera zoom - Takes physical camera and applies logical zoom*
|}
 
Logical zoom, for FF8 they're fixed values:
*640 - when camera mode is set to far
*1024 - when camera mode is set to near
These zoom is operated, when you in-game set the camera near-far preferences. (F default in Steam release)
===Camera OPCODE===
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