Anonymous

Changes

From Final Fantasy Inside

FF8/Field/Script/Opcodes/05C MAPJUMPO

11 bytes added, 15:15, 24 March 2018
Created page with "* Opcode: '''0x05C''' * Short name: '''MAPJUMPO''' * Long name: Map jump ==== Argument ==== none ==== Stack ==== : ''Field Map ID'' : ''Walkmesh ID'' : '''MAPJUMPO'''..."
* Long name: Map jump
==== Argument ==== 
none
==== Stack ==== :''Field Map ID'':''Walkmesh ID'':'''MAPJUMPO'''
==== Description ====
Jump the player to the field with the given ID and starting on the given walkmesh triangle. The walkmesh is almost always 0 because MAPJUMPO is intended to be used for teleporting the player into a cutscene, and the cutscenes place the characters where they need to be on initialization, so it doesn't matter where they're initially teleported.
Anonymous user