Changes
From Final Fantasy Inside
→Battle Formation Data: placeholder for later testing
|style="background:rgb(255,255,204)" | 1 byte
|style="background:rgb(255,255,204)" | Unknown
|}
==== Battle Setup 2 format ====
48 bytes per formation
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" align="center" | Offset
! style="background:rgb(204,204,204)" align="center" | Length
! style="background:rgb(204,204,204)" align="center" | Description
|-
| 0x00
| 2 bytes
| Final Camera X Position
|-
| 0x02
| 2 bytes
| Final Camera Y Position
|-
| 0x04
| 2 bytes
| Final Camera Z Position
|-
| 0x06
| 2 bytes
| Final Camera X Direction
|-
| 0x08
| 2 bytes
| Final Camera Y Direction
|-
| 0x0A
| 2 bytes
| Final Camera Z Direction
|-
| style="background:rgb(255,255,204)" | 0x0C
| style="background:rgb(255,255,204)" | 42 bytes
| style="background:rgb(255,255,204)" | Unknown
|}