Changes
From Final Fantasy Inside
→Enemy data format
| 0x0038
| 16 bytes
| Attack action script id (1 byte each).
|-
| 0x0048
| 32 bytes
| Enemy Attack ID's (2 bytes each).
|-
|style="background:rgb(255,255,204255)" | 0x0068|style="background:rgb(255,255,204255)" | 32 bytes|style="background:rgb(255,255,204255)" | Unknown dataEnemy Attacks [[FF7/Battle/Camera Movement Id List|Camera Movement Id]] for single and multiple targets (2 bytes each).
|-
| 0x0088