Changes
From Final Fantasy Inside
84 bytes added,
19:13, 26 May 2014
==== Argument ====
none
==== Stack ====
none
==== Description ====
Checks something, then I think this pushes the result to current sample time of the playing music track (or something like that) into temporary variable 0. Every time this UNKNOWN10 is used in always called just before a map transition, and after the gametransition, the variables storing the result ends up being saved to byte (bytes 458 or and 459, but I have no clue what those control in ) are the gameparameter of MUSICSKIP.