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From Final Fantasy Inside
Created page with "* Opcode: '''0x179''' * Short name: '''UNKNOWN14''' * Long name: Preserve Sound Channel ==== Argument ==== none ==== Stack ==== : ''Sound channel'' : '''UNKNOWN14'''..."
* Long name: Preserve Sound Channel
==== Argument ====
none
==== Stack ==== : ''Sound channel'': '''UNKNOWN14''' ==== Description ====
Prevents the given sound channel from being silenced when a new field is loaded. The currently playing sound effect will continue to play during the fade.
Does not work on channel 0.